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Showing content with the highest reputation since 01/31/2015 in all areas

  1. 12 points
    Welcome to the 104th Phoenix VFBS Forum Take a moment to observe our forum rules before posting. Those who do not follow the rules will be warned or banned! FORUM RULES No Profanity (Keep It clean) No Adult content (sexually explicit and/or relating to the use of drugs and alcohol) No National, ethnic, racial, religious and sexual discrimination No Political Disputes No Piracy Links No Soliciting / Advertisement (Unless Approved) Members must treat other with respect and tolerance at all times. Material that is offensive, insulting or constitutes an attack against any individual or group will be subject to administrative actions. Administrative actions against forum members are not subject to public discussion. If you feel an action against you was unjust or otherwise inappropriate, please use the Private Messaging (PM) system to appeal the action to other forum staff members or the forum administrator. Multiple user accounts and proxy accounts are not allowed on this forum. Any such account will be removed.
  2. 6 points
    Congratulations to 104th_Stuge who on 13/06/2015 passed his final test as a 104th cadet - the 104th Carrier Qualification! On so doing he earned his wings and full membership in the 104th Phoenix Virtual Fighter Bomber Squadron. CONGRATULATIONS! (104cdt_Stuge - now 104th_Stuge - while landing at his Carrier Quals) "Stuge excelled at precision and performance and just really nailed it. The turns were accurate and precise, the calls spot on, the flight inputs as controlled and smooth as one would wish." We want to welcome you in our family and hope that you feel at home as much as you can. Remember: Honor. Excellence. Integrity. We hope that you continue your sterling career, that you always remember: no matter how good you are - there is always something to learn, it never stops. (and from time to time: shut up!) LOL Proud to have you as our member! BIG S!alute and Best Wishes! On behald of 104th Command, IronMike
  3. 6 points

    Phoenix Trucking!

    I don't always drive a Rubbish truck..... but when I do it says Phoenix on the side!!! S!
  4. 6 points

    Squadron Member List

    ***104th Headquarters*** ---Wing Commanders--- - Chief of Staff, Wing Command and Headquarters, Squadron Owner and Founder, Squadron High Command, General Management, Squadron Spokesman #06 Manawar #59 PoleCat ***104th Command Staff*** ---Squadron Leader--- - Squadron Command, General Management and Organisation, Head of Server Administration, Multiplayer Events, Public Relations, Squadron Spokesman #10 Maverick ---Senior Flight & Tactical Instructor--- - Squadron Command, Head of Instruction and Training, Cadet Management, Flight Roster Management, Server Administration, Squadron Spokesman #23 IronMike ---Chief Technical Officer--- - Squadron Command, Chief Technical Officer, Research and Development, Server Administration 1 x vacant ***104th Instructors*** ---Flight & Tactical Instructor--- - Instruction and Training, Cadet Management, Server Administration #37 Stuge ***104th Technical Team*** ---Technical Officer--- - Technical Officer, Research and Development, Scripting, Mission Building, Server Administration 1 x vacant ***104th Officers*** ---Officers On Duty / Combat Ready--- - Active Flight Officers, Flight Wingmen and Leaders #23 IronMike [CR] #10 Maverick [CR] #15 Spade [CR] #09 Deboman [CR] #14 Presing [CR] #90 Cobra [CR] #34 Blackbird [CR] #51 Crow [CR] #24 Knight [CR] #37 Stuge [CR] #21 Money [CR] #00 Blaze [CR] #00 Junior [CR] #301 Dozer [CR] #053 Tiger [CR] ---V.I.P. Honorary Lifetime Members--- - In recognition of their tremendous achievements for the squadron and the community. Thank You! #69 RIPTIDE [NCR] #68 Mustang [CR] #99 Crunch [NCR] #41 MoGas [CR] #42 Moa [NCR] #32 Toadster [NCR] #72 Taipan [NCR] ---Officers Off Duty / Non Combat Ready--- #52 Rock [NCR] #47 Pharaoh [NCR] #27 Shooter [NCR] #88 WildCat [NCR] #07 Ghost [NCR] #22 Nemises [NCR] #28 Aeroscout [NCR] #48 Ross [NCR] #87 Beef [NCR] #13 Airbat [NCR] #65 Saber [NCR] ***104th Recruits*** ---Cadets--- Fallen [NCR]
  5. 5 points

    New Guy

    Hi all, new guy here. Gobblin. Flew a little on the server the last few days and decided that rather than flying around with no SA of any friendlies I'd join up and get on TS3 and talk to people. Anyways, my background is aviation and I've been flying in DCS for a few years now. In the real world I'm checked out in the Cessna 172, 182, Diamond DA40, DA42 and DA20, T-6 Texan/SNJ, Stearman, P-51, Waco, Bonanza, Baron, Extra 300, Super Decathalon, T-33, Citation Mustang and the King Air. I hold a NATA Wing and Lead card for formation flying in the T6 and a CFII MEI. I'm an A&P/IA and avionics tech and my day job is flying most of the above airplanes and building/flight testing optics and sensors for military aircraft. The T-33 is our flight test platform. The sensors we develop are for air data measurement and we are working on the certification of a laser based air data system on civil aircraft. Hoping to get better at DCS with you guys some hopefully I can score some 1 on 1 instruction and in exchange I'll try to answer as many questions you may have about the paragraph above.
  6. 4 points
  7. 4 points

    APP 7 + AFTTP 3-1

    Gents, Have a Good Reading! APP 7 For codewords in addition of the Bible "80-6" wich is not online http://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCIQFjAA&url=http%3A%2F%2Fseb.brc.free.fr%2Fressources%2FAPP7BMPP7B%2520Ratification%2520Draft.pdf&ei=Ctt1VcTpCYj9UP_6gNAK&usg=AFQjCNH_37gdODCPCtYAItfvLix07RrwLw&sig2=brZX1Q96rd_6Rbdaxs0P7A&bvm=bv.95039771,d.d24 AFTTP3-1 For Pictures https://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCEQFjAAahUKEwiVnaeHl7XHAhWHWxoKHW9nB10&url=http%3A%2F%2F13uncufilo.com%2Fdocs%2Fprocedures%2FOPERATIONAL%20BREVITY%20WORDS%2C%20DEFINITIONS%2C%20AND%20COUNTERAIR%20(AFTTP%203-1.1).pdf&ei=8HrUVZXlJIe3ae_OnegF&usg=AFQjCNGLF5yoB6iC8fLGFij2c1uWmUTMyA&sig2=9sUyEGyt-rnZI_DTcjX0jw&bvm=bv.99804247,d.d2s&cad=rja
  8. 4 points

    Congratulations 104th_Spade

    Due to his impeccable service to the Squadron and in recognition of his outstanding ability it gives me great pleasure to announce we have promoted 104th_Spade to the newly created Senior Pilot position. Spade has been one of the Squadrons top performers over the past 5 years and has shown he can excel and dominate his opponent(s) no matter what changes are added to the sim. From being one of the top dogs in Flaming Cliffs 2 Spade has adapted to missile performance changes and aircraft performance changes over the years to remain one of the most capable Air to Air pilots in the DCS Virtual Skies today! We are very proud to have him call the 104th as his home! Well done sir S!
  9. 4 points

    Congratulation 104th Cadets!

    With the final cadet through his UPTs, we are glad to have come to a conclusion of our April's recruitment round. On behalf of 104th Command, we would thus like to congratulate: 104cdt_Low Blow 104cdt_Titanfire 104cdt_Octuplefire and 104cdt_pYlot While the first three are already well into their formation training, due to some hold ups (from our side) pYlot finally made it to us as well. (which is why this announcement comes a bit later as anticipated.) CONGRATULATIONS ON BEING ACCEPTED TO THE 104TH CADET WING THE FOUR OF YOU! We very much hope you will feel at home with us! But most of all, we of course wish you all best luck and endurance with your training, and of course, last but not least, plenty of fun while you're struggling for your wings. All the four of you are brilliant new assets and we are happy to have you on board! S!
  10. 4 points
    The extent of corrosion damage on the U.S. military's F/A-18 Hornet fleet is requiring more maintenance than expected, an admiral said. The Navy and Marine Corps are flying the legacy fighter jets longer than planned -- 10,000 flight hours, up from 6,000 flight hours -- because of delays in the F-35 Joint Strike Fighter program, according to Navy Rear Adm. Michael Manazir, the service's director of air warfare. As a result, the 1980s-era, twin-engine aircraft is experiencing a high degree of wear and tear, including corrosion. "The corrosion impacts, I would say, caught us by surprise," he said this week during a Navy and Marine Corps aviation conference on Capitol Hill. "When we opened them up and realized the extent of the corrosion damage, we realized we couldn't just replace the parts we were going to replace. We had to put those airplanes aside." There are approximately 620 F-18A/D Hornets currently in service, according to a 2015 report on naval programs. The Marine Corps still flies the aircraft as a frontline fighter, while the Navy operates the plane behind the newer F/A-18E/F Super Hornets. Marines in recent months have flown F-18s to strike militants affiliated with the Islamic State in Iraq and Syria, or ISIS. COMPOSITE VS METAL The services had been replacing worn out parts and other components on the F/A-18 as part of a maintenance program to ensure the aircraft could reach a service life of 6,000 flight hours, Manazir said. Extending that engineering effort to yield 10,000 flight hours "would normally be a straightforward task -- if it weren't for the corrosion created by the environments we operate in," he said. Complicating the effort was an assumption made by the Navy decades ago that the Hornet, as a composite aircraft, wouldn't require the same level of corrosion-prevention work as older, mostly metal planes, such as the F-14 Tomcat, A-6 Intruder and the A-7 Corsair II, Manazir said. "We had not planned on operating the Hornet past 6,000 hours," he said. "So we did not do the normal corrosion control processes that we used to use on metal airplanes, like the Tomcats, A-6s, A-7s. We understood what corrosion was on metal. The science is different on corrosion on composites." In addition, the damage to the aircraft isn't uniform and appears to be affecting different parts and structures, Manazir said. "They made each airplane coming into the depot kind of a one-off," he said. "We realized we couldn't just replace the parts -- we also had to look at the corrosion on the surrounding framework." SITTING IDLE Manazir didn't say how many Hornets are down for repairs at depots. But they're among an ongoing aircraft shortfall that's estimated to be more than 100 planes through 2020, he said. The problem is exacerbated by mandatory spending caps that limit available maintenance funding, he said. "That equates to two to three squadrons," he said. What's more, the maintenance woes are not limited to F/A-18s. The Marine Corps wasn't able to deploy CH-53E Super Stallion heavy-lift helicopters to assist with earthquake relief efforts in Nepal this spring because of a wiring issue that required replacing hydraulic lines, according to Lt. Gen. Jon Davis, deputy commandant of aviation. The Corps instead dispatched to the country UH-1Y Huey helicopters and V-22 Osprey tilt-rotor aircraft. The deadly May 12 helicopter crash that killed six Marines and two Nepalese soldiers is believed to have been caused by bad weather in the Himalayas. Meanwhile, the Corps' F-35B jump-set variant, is scheduled to enter so-called initial operational capability, or IOC, later this year, followed by the Air Force's F-35A conventional version in the latter half of 2016, followed by the Navy's F-35C aircraft carrier variant in late 2018 or early 2019. http://www.military.com/daily-news/2015/06/05/admiral-corrosion-damage-on-f18-hornets-caught-us-by-surprise.html
  11. 4 points

    Titanfire Night Refuel

    Since Titanfire doesn't have Facebook (just read 7 hrs after posting on Facebook), will post here so he can see and remember just how bloody dark it was! Great job Rory!
  12. 4 points
    The 104th Phoenix VFBS would like to take a moment to recognize and congratulate 104th_Highway on his promotion to Flight Instructor. This is not an easy position to earn within the 104th Squadron and takes a highly capable pilot with the right balance of attitude, work ethic and dedication to even be considered a candidate. Highway we are certain that you will excel at the position of Flight Instructor and will continue forwarding the tradition of Honor Excellence and Integrity! S!
  13. 3 points
    Recently we had some changes in the cadet roster, which opened up a slot for us. We were not quite sure, if we should fill it or not, but we had our eyes on a very nice young fella, who impressed us with his promising talent and mature character despite his young age. So, we opened the slot to him, and needless to say: he not only fulfilled our expectations, he submitted his UPTs absolutely spot on! Therefore, on behalf of 104th_Command, let me say CONGRATULATIONS to 104cdt_Junior (formerly known as Random_Pilot) for passing his UPTs and earning his cadet wings. We hope you will enjoy your training and find a virtual home among us. Good luck! S!
  14. 3 points

    Epic chat

    On Saturday I had a funny chat on the server No screen so it's from my memory So I logged on the server. Said hi as usual. Then someone, Talon maybe it was you but not sure. He was flying the eagle. As you guys probably know i have the EagleEater nickname by my name, which was given to my by my friend Stuge! So he told me that I should eat him. Then I replied that it is restricted only for my gf. We lolled hard The funniest part was when I told this her. You guys should have seen her face :D
  15. 3 points
    7 mins of listening to that pilot > all the volumes of BS and conjecture and postulation from a 100 diff fora and media sources. Thanks for that.
  16. 3 points

    104 Subs!

    WooHoo! I reached 104 Subscribers on my YT channel... I'm shutting it down now! I'll get to work on the reaction video with me crying in it straight away!
  17. 3 points
    I am a developer for Digital Immersion. We have been planning a new combat simulator for the last two years and have recently started production on a trailer video. We would like you to register and if you feel you can purchase a module then do but please give us suggestions in our forums on top of what you read, we need you to make it the best! http://www.digitallyimmersive.com Thanks for your support in advance! Sincerely Darian A. Glinski C.E.O. & Project Manager Digital Immersion
  18. 3 points
    The US Air Force (USAF) has deployed its first European theatre security package (TSP) of F-15C Eagles to Graf Ignatievo Air Base, near Plovdiv in Bulgaria. As part of the development, a troop of 200 Airmen of the 159th Expeditionary Fighter Squadron arrived in Europe, where they will fly with Nato allies and support Operation Atlantic Resolve (OAR). USAFE-AFAFRICA commander general Frank Gorenc said: "These 200 Airmen and 12 F-15s, led by the Florida National Guard and comprised of Airmen and equipment from several National Guard units, provide a strategic symbol as they represent the United States' commitment to European security and stability." OAR is a demonstration of continued US commitment to the collective security of Nato and to enduring peace and stability in the region, USAF stated. "The mission of the Bulgarian Air Force is to guard and protect the sovereignty of Bulgarian airspace." The ANG has deployed to Europe as a TSP for the first time. However, the USAF has deployed Fighter squadrons to the Pacific since 2004. Gorenc added: "The mission of the Bulgarian Air Force is to guard and protect the sovereignty of Bulgarian airspace. "The men and women of this TSP look forward to working with you to further our collective defence." In February this year, the USAF deployed 12 A-10 Thunderbolt II aircraft to Spangdahlem Air Base, Germany, to improve interoperability with its Nato allies. The A-10 Thunderbolt will be accompanied by 300 airmen and support equipment. This deployment was the first of the several TSPS that the US is scheduled to position in Europe as part of OAR. http://www.airforce-technology.com/news/newsusaf-deploys-f-15c-eagles-in-bulgaria-4577281
  19. 3 points

    Red Flag 1 BattleFacts

    Get the low down at the link below to what went on in RF1 from SA-Sim!!! Next event is in 2 weeks! http://sa-sim.com/rf1-battlefacts-the-black-eagles-reign-supreme/
  20. 3 points

    What Planes do you want in DCS?

    Hey Comrades!!! Viper Here! Today on the server i was thinking what planes i want in DCS. It would be cool if you have more roles in the fight/war, like jamming the SAMS for the bombers, being the AWACS E3 etc... I know some pilots are bad at fighting or bombing, so DCS is useless to them, but they are good at jamming the SAMS or fighters. in DCS we only have two roles. yeah, im kinda getting off topic, but think about those things. My planes would be the F/A 18 and The Sparkbark
  21. 3 points
    I don't see myself at that list, the list must be wrong.
  22. 3 points

    Am I banned from the DCS server...?

    First of all I'm sorry to post this in the general froum, because I can not post anything in the banned box... I'm just wondering.... Because whenever I try to join the server, I always get a message "Connection Interrupted"...... And Its continued for several months. I remember the last time I get into the server, I taxied following an aircraft and get airborned, and without doing anthing, I got the "Connection Interrupted" message right in the midair... My callsigh in the game is "Archelon2", I am wondering why I get banned from the server (if I really got banneed), And if there is any possibility to remove me from the blacklist... Thank you!
  23. 3 points
    read title... yup. not mad!!!! just ive never seen it crash with that message before.
  24. 3 points

    loadouts on beta modules

    hi , i was wondering if its done on purpose that the c101eb slots cant be armed with any guns aa, or ag ? also noticed some missions where the mi8 and uh1 cant arm rockets or pods/guns... thanks for explaining.
  25. 3 points
    Originally posted by Michael Brookes: Overview Update 1.2 allows players to fly in wings, small four man teams that cooperate together for mutual benefit. In addition, a number of systems have been updated: · Heat now primarily affects modules, only damaging hull once it reaches catastrophic levels · Self destruct now has a timer · Ships can initiate a reboot and repair sequence to bring broken modules back on line · Commanders can purchase shield boosters and hull upgrade packages · Signal sources are now roughly rated by signal strength Finally, the Ship HUD has been updated in a number of ways to support game play. Wings Joining and Leaving You use the updated Comms Panel to join and leave wings: Inviting To start a wing, select a Commander from the Comms Contacts tab in the Comms panel and choose: [iNVITE TO WING] You’ll see the contact listed under a new, “Wing Requests†heading. Once the Commander accepts the invitation, a wing is formed; all wingmen contacts will be listed under a “Wings†heading. All wingmen may issue invites until the wing is full (contains four Commanders). Accepting When a Commander invites you to join a wing, a notification marker will appear next to your Inbox tab. Navigate to your Inbox tab in the Comms Panel to view the invitation. Highlight and select the TICK to accept the invitation. Highlight and select the CROSS to decline the invitation. Leaving To leave a wing, select the Options entry under the “Wings†heading from the Comms Contacts tab, and choose: [LEAVE WING] You can leave a wing at any time. However, if you leave a wing there is a cool down before you can join or start a new wing. Interface Replacing the ship warning lights HUD bar is the wings interface. The warning lights are relocated to the top of the Info Panel. Each wingman in your wing will have a status element in the wings interface HUD. This element displays several pieces of information: · Wing Icon: each wingman has a ID icon used to identify them in the HUD o Your own ID icon is displayed at the top left of your Comms Panel tab line · Surrounding the ID icon is a set of concentric rings showing the wingman’s ship shield status o As the shields are depleted the rings fade away · Below the shield status is a bar showing the wingman’s ship hull status o As the hull is damaged the bar is reduced · Below the hull status is the wingman’s Commander name · To the left of the Commander name is the Wingman’s voice status · Below the Commander name is the wingman’s current target o If the wingman is in a different system the system name is displayed here When a wingman targets a vessel, their ID icon will appear next to the entity when you look at it. All HUD elements connected with your wingmen are coloured cyan to help you spot them. When a vessel is hostile to a wingman, it will display with purple HUD elements to inform you of the state. When you target a vessel and perform a basic scan, the bottom left target info panel will display if the ship is in a wing, and how many members the wing has. Features There are several beneficial features that become active when you are in a wing: Wingman Targeting NEW BINDINGS DEFAULT BINDING Select Wingman 1 Not Set Select Wingman 2 Not Set Select Wingman 3 Not Set Select Wingman’s Target Not Set You can use new hotkey bindings to quickly target each wingman in your wing. If you target a wingman you will target their wake if applicable. If you target a wingman in a different system you will target their system. If you have a wingman targeted, you can use the Select Wingman’s Target binding. In addition, all scans performed by wingmen are shared across the entire wing as long as they are present at the location. Wingman Relaxed Requirements When using wakes created by your wingmen, you can travel faster and be further away and still safely use them. Wingman Crime Exemption You cannot commit crimes against wingmen, and no authorities will intervene as long as your actions do not affect other ships or structures. Cargo can be freely transferred between wingmen who all count as its owner. Crimes against non-wingmen remain personal; other wingmen are not punished directly, though they may well commit crimes if they wish to help out. Wingman nav-Lock You can slave your ship’s frame shift drive to a wingman’s vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the “Wing†heading and choose: [ENGAGE WINGMAN NAV-LOCK] You will see a square marker appear on the wingman’s status element in the wing interface. When you are nav-locked, the following effects occur *automatically* if you are close enough to them. When the nav-lock marker is cyan, you are within nav-lock range. When the nav-lock maker is red, you are out of range. · You will follow the wingman into and out of super cruise o Standard requirements still apply (retracted hardpoints and gear, etc.) · You will follow the wingman into a hyperspace jump o Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.) · You will follow the wingman’s wakes o Standard requirements still apply Note, you can only slave your drive to a single wingman at a time, but you can change the nav-lock target freely. To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the “Wing†heading and choose: [CANCEL WINGMAN NAVLOCK] Wingman Beacon Signal When in normal space, you can activate your ship’s beacon signal, by navigating to the Functions tab, highlighting and selecting: [bEACON] Choose “Wing†to turn the beacon signal on. Choose “Off†to turn the beacon signal off. Whilst the beacon signal is on, any Commanders at super cruise in your system will see a signal contact on their sensors. You can target and drop out at a signal contact to arrive at the wingman’s location in normal space. Wingman Shared Bounties When attacking wanted vessels, every wingman that takes part in the fight, landing some hits on target will be eligible for an equal share in the bounty claim, as long as they are present when the vessel is destroyed. Wingman Trade Dividend When a wingman makes a profitable trade, all other wingmen will receive a trade dividend claim, a small, profit-based credit payment awarded by starports to encourage the protection of traders in the system. This voucher may be handed in at any starport in the system. Wingman Shared Exploration When in the same system as your wingmen, exploration data is awarded for all wingmen present, allowing the entire wing to profit. The first person to hand the data in is eligible for any bonus payment, but if the data constitutes a new discovery, all wingmen present in the system when the body was scanned will be listed as the discoverers. System Updates Heat Damage Heat damage now damages modules when ship heat reaches 100%. Whilst heat remains above this value, modules may randomly suffer small amounts of damage every few seconds. Should ship heat rise above 160%, the ship’s hull will start to lose integrity. BE AWARE, when your WEP capacitor is low, more heat will bleed out from the weapon’s cooling loop and increase your ship’s temperature. Reboot and Repair There is a new option in the Functions Tab: [REBOOT/REPAIR] Use this to initiate a diagnostics and repair sequence. During this sequence, your ship will cannibalise healthy modules to repair completely broken ones. Each broken module will be brought back online with a couple of percentage points of health. For every percentage point of health repaired, double this amount is taken from randomly selected healthy modules. This sequence will fail if you have no modules with more than 5% health, or if you have no completely broken modules. The sequence cannot repair hull or canopy failure. Warning, once imitated, you will have no ship control until the process is complete. Shield Boosters You can purchase and fit shield boosters to utility mounts. Each booster increases your shields overall strength by a set amount when the booster is powered. Be aware, increasing your shield strength in this manner will cause regeneration, including time required to reform after breaking, to increase. Hull upgrade packages You can purchase and fit hull upgrade packages for internal slots. Each hull upgrade package increases your ship’s overall hull integrity. Be aware, hull upgrade packages have mass that may impact negatively on a ship’s flight characteristics. Signal Source Strength You will encounter weak and strong signal sources. Weak signal sources *tend* to imply that few vessels are present. Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers. Interface Updates Heat Bar Update The ship’s heat bar has been updated. It is now clearly segmented. The bottom, largest segment represents nominal ship temperature; no heat damage will occur if the ship’s temperature is in this segment. The middle, smaller segment represents unsafe ship temperature. This segment will flash red when ship heat is within it, and alarms will sound, as well as short circuiting effects. Your modules will take damage when ship heat is in this segment. The top, smallest segment represents catastrophic ship temperature. This segment will flash faster when ship heat is within it, in additional to all other indicators. Your ship hull will lose integrity when ship heat is in this segment. Comms Panel Update The Comms Panel interface has been updated to allow more functionality. Once you have selected the Comms Panel [use focus mode or Comms hotkey], you can use standard interface controls to navigate the Comms Panel, cycling through four tabbed screens: Comms Text Feed: view incoming text comms and send text comms · Untargeted (local) comms will be broadcast to *all* nearby ships · Use [TAB] to cycle through valid message recipients · Use [/r] to respond to the last ship that you received comms from · Use [/t] to send comms directly to targeted ship · Use [/w] to send comms to all wingmen Comms text is colour coded: · Orange: local broadcast · Cyan: wing broadcast · Yellow: Direct transmission · Red: authority broadcast Comms Contacts: view and interact with contacts · Highlight and select a contact to summon comms and wings options Inbox: view and interact with invites and messages · Highlight accept/decline icons to accept or decline a wing invitation Comms Options: view and alter text and voice settings · Highlight and select options to toggle them You can use standard interface controls to navigate the Comms Panel.

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