IronMike added a topic in Photos Screenshots and VidsL-39 Multicrew | 104th Formation Training | Final Approach | Mina 3Q0
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IronMike added a topic in General ForumsNellis Night on 104th Server - POLLHey guys, if you are a member in the DCS MP Addicts group, pls partake in this poll:
We want to host one night of the week the so called "Nellis Night" - which means we will probably shut down the main server during that time to host a full blown 104th mission on Nevada. (We won't do Normandy.)
In the poll pls select the day that you would prefer us to host "Nellis Night". If you don't have facebook, leave us a reply here.
Please don't make choices like "Monday, because I don't fly mondays" - Pls select or tell us the day where you would actually want to fly in Nevada.
If you do not want Nellis Night, simply tell us, or select the respective option in the poll.
Thank you, S!______________
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IronMike added a topic in General Forums104th Phoenix | ITGC Asia ServerThe 104th Phoenix Virtual Fighter Bomber Squadron
is proud to announce
in collaboration with the
Indian Tactical Gaming Community
the launch of our
104th Phoenix | ITGC Asia Server
Dedicated Server IP - 184.108.40.206
From now on we'll keep all our Asia Server related announcements in this thread.
We are now hosting in 220.127.116.1199.291 Stable Version
104th | ITGC Asia Teamspeak 3 Server IP = 18.104.22.168 Passs = garuda
The 104th Phoenix / ITGC Asia Server is brought to you by a collaboration of the 104th Phoenix and the Indian Tactical Gaming Community. This server is a one on one replication of our main dedicated server and exists solely for the purpose of including a major part of the community that was not able to enjoy the 104th Phoenix Dedicated Main Server due to high ping. If you are a player whose ping is closer to the 104th Phoenix Main Server that is based in the US, you should fly in the main server and not here. The ping limit is 330 and will be enforced at all times. The server language is English. All rules of the main server apply here as well.
Special thanks goes to the Indian Tactical Gaming Community who turned out to be the right and competent partner for this endeavour. For years we have been looking for someone to do this at our side, and we were extremely happy when ITGC approached us and offered their collaboration. We can assure you that you will be in best hands, as administration of the new Asia Server will be shared among the 104th and the ITGC. With this we want to empower the Asian or in general far Eastern Community to grow and to participate more in Multiplayer, as - finally a wish comes true. We hope you enjoy!
We are running dedicated forums for our Asia Server here: http://itgcommunity.com/forums/forum-91.html
Also visit the ITGC website in general:
Soon we will also accept donations through the ITGC homepage that will go 100% towards the support of the Asia Server.
Finally, if you'd like to donate to the 104th Phoenix in general, please continue do so here, on our homepage. These donations go towards our main server and all the 104th Infrastructure that enables us to further boost your Multiplayer experience in DCS!
In both cases we are thankful for your donation, even the smallest amount helps!
We run a strict ping limit of 330 in our server. You will be removed from the server by an admin if your ping is higher than 330!
Check our rules: The 104th Phoenix | ITGC Asia Server hosts under the exact same rules as the main dedicated server and will be administrated in the same manner!
104th Phoenix | ITGC AsiaServer Rules:
NO TAXIWAY TAKEOFF! You must use the runway.
Use the LEFT side of the runway for takeoff and landing.
Do NOT leave the server while engaged/damaged.
No Illegal payloads! Stick to the defaults!
Do NOT go to Spectator before you crash if you are hit.
Do NOT eject then go to Spectator.
NO takeoffs from roads at ANY time!
Please do NOT re-arm on the runway.
No Trash Talking / Abusive Chat in game.
No Sitting in Spectator.
The callsign "player" is not allowed.
Please respect other clients by not flooding Global Chat if requested!
The teamspeak Language in public channels is English
Since we are hosting two servers now, please fly on the server where your ping is lower.
We generally recommend that clients from USA/Europe region fly on the main 104th Phoenix Dedicated Server and clients from Asia/Australia region fly on the 104th Phoenix | ITGC Asia Server.
Remember: both Servers are identical and the Asia server is meant to include a big part of the community that so far has been left out due to high ping issues.
Please also fly on the according teamspeak. If you fly on the Asia Server, please join the 104th | ITGC Asia Teamspeak 3 Server, and vice versa, if you fly on the Main 104th Phoenix Dedicated Server fly on the main 104th Phoenix Teamspeak 3 server.
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IronMike added a topic in Red FlagRed Flag June 24th Aggressor PVP Announcement
Red Flag Aggressor PvP - JUNE
24th of June 1800z
The 104th present RED FLAG PvP
24th of June 1800z: Official battle
24th of June 1700z: Meeting and Briefing time (you must show 45 min before the official battle!)
23rd of June 2000z: Optional Training Night
DCS theatre: Caucasus
Official Battle duration: 3 hours - One life per pilot (blue side)
Aggressors will have unlimited lives this round
Open slots (Challenger side): 36 - first come first served
Hosting server: 104th Dedicated Server
TeamSpeak Address: 22.214.171.124
TeamSpeak password: phoenix
As in our previous Red Flag PvP events, the fight will consist of an air to air Aggressor force this time consisting of 16-18 pilots,
facing off against against 36 strong air to air Challenger force!
This will also include 8 Air to Ground Striker slots!
This round will feature NON-Restricted Weapons for A2A!
The Ground Strike Weapons will be predetermined for
Naval Ship Strike Capabilities! Viggen will lead the way!
Sign up is open to Squadrons and lone-wolfs, however, there is a quota of 4 slots for any one squadron for the Challenger side. Squadrons can substitute pilots half way through the 3 hour mission, providing they still have pilots alive. This way a Squadron may enter more than 4 pilots however only 4 may fly at any one time!
Spaces will be allocated on a first come first served basis and we will operate a reserve list for the event of pilots not showing on the night.
The RF format will feature Air to Ground objectives for the Challenger side as well as a NO FLY ZONE for the Challenger side.
The Aggressor side starts at Sochi Airbase and is protected by an SA-11 System at the airbase, complimented by SA-15 Tor cover and SA-13 Strela cover.
The Challenger side starts at Kutaisi, Senakhi and Kobuleti and is protected by their Patriot Sams and Naval Groups , giving Challenger pilots time to co-ordinate their strike package.
See next post for detailed mission briefing
NEW: AIRBOSS FOR BOTH SIDES WILL BE 104th_IronMike
NEW: BLUE SIDE WILL HAVE DESIGNATED Air to Ground Boss =RvE= MicroVax
NEW: STRICT RULES OF ENGAGEMENT
AGGRESSORS WILL FLY ROLES TO MIMIC MORE REALISTIC RED FLAG BEHAVIOUR AND
WILL NOT CROSS THE FEBA AND WILL HOLD WEAPONS UNLESS PROVOKED
ROE BLUE: DURING 1st Hour Blue must remain Weapons Cold, unless fired upon!Blue must not enter No Fly Zone!Do NOT cross the FEBA unless ordered to!Do NOT leave your designated CAP or Marshall station and Flight Level unless ordered to!Do NOT provoke Red unless ordered to!Provocations by Blue Side include: ECM ON (only engage when ordered to!),
HARD LOCK STT on Red,
Firing Weapons on Red,
Entering No Fly Zone and
buzzing enemy ships
Depending on severity of provocations Red may or may not respond with show of force!
Entering the Blue No Fly Zone WILL NOT disqualify pilots, but will be seen as a severe provocation.
However any provocation done without permission by your Airboss CAN lead to a disqualification.
Any kills occuring in No Fly Zone will not count!
Note: Do not be afraid of the ROEs. We want to take a first step towards more realism. You will be told what to do in detail. We will offer a training night on Friday 23rd.
Protect Ship Assets close to FEBA / Respond to Provocations
Challenger1st Hour: Recon Ship Targets at Designated AreaEliminate EWR north of InguriCoordinate Strike Package according to Recon ResultsEliminate Aggressor Fighter Aircraft Rescue downed pilots feet wet
SERVER PING LIMIT
The Ping Limit for the event will be set to 330. All client connections to the event server will be monitored in real time during the event. Any client who's connection becomes unstable will be removed without warning, and only be able to rejoin upon approval from an admin.
We also reserve the right to remove or not allow a client to take part who has packet loss to our server.
Aircraft Available for Blue Side:
Viggen (maximum 4)
UH-1H Huey (maximum 2)
There are NO restrictions on Air to Air weapons.
There will be NO Cluster bombs available for Air to Ground Aircraft for this event!
HOW TO ENTER
To enter you must post in the following format with your DCS Callsign, Squadron Represented or Lone Wolf, Nationality and Aircraft requested! Sign ups are only available for the Challenger side as the Aggressor pilots will be chosen by the 104th Command Staff.
NOTE: Viggen pilots MUST KNOW how to perform ship recon and use the RB-15F anti-ship missile!
NOTE: Huey Pilots MUST KNOW how to navigate using their ADF/VHF FM radios
Red Airboss: 104th_IronMike
Blue Airboss: 104th_IronMike
Are you a dedicated Su-27 Flanker Pilot?
Would you like to become part of the Red Flag Aggressors in the future?
Would you like to train professionally with one of the best Squadrons DCS has to offer?
Then look no further!
The 51st Bisons PVO is currently looking for new cadets and would be delighted to hear from you!
Simply contact them on their homepage http://www.51st.org/
or join their teamspeak under the adress: 51st.hopto.org
You will have to pass a check flight with them, so it is good to know some basic skills in the Flanker and in flying a basic formation.
First things first - a few prerequisites you need as a pilot to fly this mission [do not be discouraged it is easier as it looks!]:
The ROEs won't be too difficult to follow, but you MUST follow them, or you might be disqualifiedFlying over water can be very disorientating (no landmarks) so make sure you can navigate and hold your bearings through your HSI and Waypoints only
You will have to be able to fly a basic CAP (combat air patrol) station in form of a BARCAP (barrier combat air patrol), which means you have to be able to keep altitude and be able to fly somewhat of a racetrack at your designated location. Don't worry, it is not really hard, and you will have waypoints in between which you hold it (WP 1 & 7 for South CAP / WP 5 & 6 for Center CAP / WP 3 & 4 for North CAP)
You need to know how to set up whisperlists in Teamspeak. We will offer a training night on Friday 23rd with the channels in place, so you can set them up early for your flights. But there will also be time before the event, so please make sure you show up at least ONE HOUR EARLY on Saturday. Also make sure you have enough buttons (on keyboard) to set up as your whisper buttons (prob. min 5) and include your own channel in the list, so your own flight can hear you (I use my numpad keys) Tutorial: https://forum.ysfhq.com/viewtopic.php?t=5935
You have to know some basic brevity for a clean radio communication. In general only flight leads talk on guard and with the Airboss, but EVERYONE calls FOXES on Guard. Fox 1 = semi active missiles, Fox 2 = Heatseakers and Fox 3 = Active Missiles. When you call a fox, you call the altitude of the bandit you foxed on 100% of the time. Download a compressed (and more than sufficient) brevity list here: http://www.mediafire.com/file/gis87wq922gnqax/104th+Brevity+Codes.pdf
You need to be able to fly and turn in a Formation and be able to stay with your flight and find it again, if you lose it or get seperated during an engagement. No perfect formation needed. As long as you are visual and close enough, you are in formation.
You need to be able to perform fuel management, as Mission Command will rely on your ability to deliver station time. During the first hour there will (probably) be no engagements and it would be bad if you have to rtb already, once we start pushing...
Viggen pilots MUST know how to perform recon and how to use the RB-15F missile
Huey pilots must know how to navigate using their ADF/VHF radios and perform engine management as they will have a very long flight over open water. You also have to be able to hover at a specific altitude and be able to land on a ship.
Most important: the ROE "Do not fire, unless fired upon" applies PER FLIGHT and NOT per side! KEEP COOL IF PROVOKED THROUGH RED AIR BY HARD LOCK STT OR ECM ONLY! You can only engage bandits who fired on your flight, other than that you have to keep your station, until ordered otherwise by your Airboss.
All pilots on blue side must show up ONE HOUR early, but latest 45 min before Mission start. If you do not show up on time, your slot will be given to someone in the reserve list, and you will be put at the end of the reserve list. A no-show must be excused beforehand (except for emergencies) or we might exclude you for future events!
Lone Wolfs will be put together in flights as early as possible for us. It is not a must, but if you as your flight meets up one day early to get to know each other it will help a lot. Remember: we offer a training night on Friday 23rd at 20:00 Zulu
Welcome to our next installement in the Red Flag Aggressor PVP Series, Pilot! As always the best of the best (YOU!) have gathered to perform a series of exercises in order to keep up a high fighting ability for our coalition. Remember, the more of these missions you survive, the better you will become. So make sure to have the proper mind set: It is much more important to land back safely than to kill your enemy, but when push comes to shove, the most important thing is that we achieve our Mission Goals through perfect coordination and dedication - even if that means the ultimate sacrifice. We expect that you bring your a-game pilot, as this will be a joint exercise with our Navies and they will be watching closely! Also this is the first joint exercise between NATO and Russia, so show them what we are made off! GOOD LUCK!
OPERATION "LEVIATHAN RISING"
- Naval Ship Strike Mission - Navy + Airforce NATO and Russia Joint Exercise
Situation, December 1st, 2025, 0100 hours local time: 2 Months ago Blue Coalition has sent their Carrier Group lead by the USS Carl Vinson CVN-70 Nimitz-class Supercarrier into the Black Sea to perform a series of joint exercises with Turkey and Georgia. It has been moored at Batumi Harbour for the past month offering humanitarian aid to the local population. Last week it was due to leave the Black Sea through the Bosporus again, but Red Country entered the Black Sea with their Kuznetsov Carrier Group and three Battlecruiser groups including their mighty Kirov-class Battlecruisers lead by their flagship Pyotr Veliki and their Slava-class cruisers lead by the flagship Moskva - thus effectively blocking the exit of Blue Coalition Carrier Group.
For the past week our diplomats tried to resolve the situation through a political solution, but ultimately failed, when somehow members of a terrorist group that had inflitrated the Carl Vinson set off a horrible explosion, disabling the Carrier heavily and killing 1487 sailors on board the ship. The terrorist group is being openly backed by Red Country and thus this is seen as an act of war, although Red Country claims no connection to the attack and calls its presence a "Naval Exercise". (The rescue missions are being flown by our Coast Guards and do not concern you.)
As a result our elected leaders have tasked us to come up with a military solution to clear the way for the Carrier Group once it has been repaired. They prepared for this situation by ordering your squadrons to enter Georgia through Turkey and Armenia during the past week, so we expect all of you to be combat ready by now.
For this purpose the Carrier Group has split up into two groups, the main Carrier Group in the South and the Naval Group North consisting of several Oliver Hazard Perry and Ticonderoga class frigates and cruisers to protect our northern flank.
We have good and bad news: A Swedish Viggen has reported a surfaced Red Navy Submarine (supposedly Kilo-class) surrounded by a large group of ships roughly bearing 130° for about 30 to 40nm from Bullseye WP2. We believe there was an accident on the submarine and that a large rescue mission is under way, which we can use to our advantage. The bad news is that we lost contact with the Viggen soon thereafter and it is possible that it has been shot down by Red Air. However the pilot's signal beacon came alive and a SEAL Team picked him up that has been dispatched to the location from the close Naval Group North. Their current location is roughly bearing 107° for 80nm from Bullseye. Unfortunately the pilot suffered a cardiac arrest due to the cold water and although the medic was able to revive him, he needs transportation to a specialist hospital in Poti by Helicopter. Additionally a tanker is blocking the retreat of the SWCCs and thus JSOC has ordered the SEALs to sit tight until the choppers arrive.
The situation is even more difficult since the Abkhazian Airspace is under Red Air Control and covered through SA-11s at Gudauta and Sukhumi and has thus been declared a No Fly Zone for Blue Air. Another thread is an EWR station a couple miles north of the Inguri border.
Alarming New Intel, December 1st, 0500 hours local time: The submarine is in fact suffering from an accident but the ships surrounding it are being reported as ships belonging to the terror group which just turned against Red Country. If the intel is correct the Group is trying to steal weapons - including nuclear ballistic missiles - from the submarine and facing a stand off with a smaller group of Red Navy Ships. Red Country still denies the incident, but we believe this makes it impossible for them to leave the Black Sea and make way for our Carrier Group. If the intel is correct the submarine is in the hands of the terrorists which makes for a dangerous situation.
Breaking News, December 1st, 0730 hours, local time: By threatening to blow up the submarine's reactor the Terror Group was able to bring under their control 4 additional Red Navy Ships: A Neustrashimy-class destroye, the Krivak-class frigate Rezky, and 2 Grishas-class corvettes. Red Country denies that any of the ships have been boarded, but we have to fear the worst, espacially concerning the submarine that has been mistaken for a Kilo-class attack submarine by the downed Viggen pilot, but is now believed to be a Borei-class submarine with nuclear ballistic capabilities.
With the possibility of the terror group being in control we cannot wait for Red Country to find a soft solution for this highly dangerous mix of ships. We formulated a three step plan to achieve our mission goals, to neutralize the thread, to rescue the pilot and to free our Carrier Group.
MISSION OBJECTIVES - Three Step Plan:
For a successful mission pilots have to succeed with all three steps.
As Red Country is dealing with bigger issues than provoking us atm, we believe they will not engage, unless provoked. Do NOT provoke them unless ordered by Mission Command, or you will jeopardize the positive outcome of our Mission.
Remember: During our ENTIRE Operation YOU MUST NOT FIRE, UNLESS FIRED UPON - or instructed otherwise by mission command!
Mission Start: December 1st, 2025, 0900hours local time.
NOTE: Our Bullseye WP2 is a nofly waypoint and protected by the Red Carrier Group. You must not approach more than 25nm at any given time!
NOTE: The FEBA (forward edge of battle area) runs directly through your fighter waypoints 1, 5 and 3! If you fly a CAP station you thus have to turn back BEFORE passing these waypoints in order to stay on our side of the FEBA, until ordered otherwise by Mission Command.
NOTE: Fighters taking off from Senakhi and Kutaisi must take a direct corse for Poti (245° from Senakhi and 260° from Kutaisi) to avoid the No Fly Zone. Only cross feet weet at Poti, once crossing feet wet continue at least 15nm heading 270°, only then turn towards your designated Waypoints!
Step 1 - Reconnaissance:
We have only one hour to gather better intel on the situation, until we believe the situation will turn from bad to worse, thus we will send Viggens to recon the area and deliver accurate data for a strike plane.
1.1 At 0900 hours we will dispatch Blue Air to assume BARCAP stations at CAP South, CAP Center and CAP North. Additional flights might patrol the FEBA (forward edge of battle area) and protect the navy group North.
1.1.1 A Viggen flight will be dispatched including escort to recon the Primary Objective at the designated location southeast of Bullseye
1.1.2 If available the Georgians will give us Su-25ts to dispatch north to the Ingure and disable the EWR, thus effectively blinding the enemy around Naval Group North. ATM no F-18s can take off from the Carrier. (Optional)
During Step 1 Red Air must NOT be provoked unless ordered by Mission Command. The main focus is to keep the recon flight and CSAR flights safe!
Step 2: Search and Rescue.
No man left behind! Because our coast guards have their hands full with the rescue operations aboard the CVN-70 USS Carl Vinson, we will send two UH-1H Hueys (Callsigns Croc 1 and Croc 2) to rescue the swedisch pilot.
2.1 At 0900hours local time the Hueys will take off from Senakhi and fly to Poti, while Croc 1 will pick up a SEAL Team and Croc 2 a Swimmer Team at our FARP at Poti.
2.2 Immediately after picking up the SEALs and Swimmers Croc 1 will proceed to the Tanker between Navy Group North and the SWCCs at the rescue location, while Croc 2 will proceed to the rescue location to pick up the pilot. The rescue location and the Navy Group will be emitting ADF or VHF FM radio signals for location, the location of the tanker will be provided to Croc 1 once they pass Navy Group North and split up.
2.3 Croc 1 is to hover maximum 90 feet above the tanker so the SEALs can fast rope, board and secure the ship, Croc 2 is to hover maximum 30 feet above the SWCC's Mark V Special Operations Boat. A steady hover is crucial for success.
2.4 After delivering the SEALs and picking up the pilot Croc 1 and Croc 2 will land aboard two vessels of Navy Group North, where Croc 2 will pick up a doctor to accompany them the rest of the flight to Poti. After take off Croc 2 is to fly to the hospital in Poti and Croc 1 will escort Croc 2. After delivering the pilot to the hospital, Croc flights are rtb to Senakhi.
NOTE: Step 2 will take the entire duration of our Mission and Blue Air will have to provide cover for them 100% of the time. Losing either Crocs is NOT an option!
Step 3: Neutralizing the threat and freeing the Carrier Group
At 1000hours local time we should have gathered enough intel and developed a strike plan to neutralize the ship threads. We will start pushing with Blue Air across the FEBA to claim Air Superiority in order to make way for the strike group to attack the ships.
Note: The primary target is the Borei-class submarine, Secondary are the destroyer, frigate and corvettes, tertiary are the terrorist ships. If we eliminate the primary and secondary targets and at least 50% of the tertiary targets we believe that Red Country will pull their Naval Groups out of the Black Sea and make way for our Carrier Group.
3.1 At approximately 1000hours Mission Command will order several flights to cross the FEBA - WAIT FOR THE ORDER!
3.2 Additional flights will remain CAP stations to provide fall back cover and back up for Blue Air.
3.3 After 1000hours the Blue Strike Air Group will assume Marshall stations at M1 and M2 to get into position for the anti ship strike
3.4 Once Blue Air has claimed Air Superiority over the Primary Objective Blue Strike Air Groups will push from M1 and M2 (wait for the order!) to eliminate the submarine and ships in the target area. Their locations will be given to you by your Air to Ground boss and he will designate targets for you.
For the entire step three we will have only 2 hours, so bring your a-game!
Again - do not be discouraged by the complexity. Do not worry if everything doesn't run perfectly. This is meant as a step towards more realism wished by many of you, and we will guide you all the way through the mission. Follow your airboss and airtoground boss and you will be fine. It looks much more complicated as it is. As long as you listen and communicate clearly yourself, nothing can go wrong
Rules of Engagement:
AGGRESSORS WILL FLY ROLES TO MIMIC MORE REALISTIC RED FLAG BEHAVIOUR AND WILL NOT CROSS THE FEBA AND WILL HOLD WEAPONS UNLESS PROVOKED
DURING 1st Hour Blue must remain Weapons Cold, unless fired upon!Blue must not enter No Fly Zone!Do NOT cross the FEBA unless ordered to!Do NOT leave your designated CAP or Marshall station and Flight Level unless ordered to!Do NOT provoke Red unless ordered to!Provocations by Blue Side include: ECM ON (only engage when ordered to!), HARD LOCK STT on Red, Crossing FEBA, Firing Weapons on Red, Entering No Fly Zone and buzzing enemy ships
WE WILL OFFER A TRAINING NIGHT on FRIDAY 23rd at 2000Zulu on the 104th Teamspeak and Servers.
But even if you cannot make the training the briefing before missions start will suffice to be successful. Again, we will guide you all the way through the mission.
PLS SUBSCRIBE IN THIS THREAD ON ED FORUMS ONLY:
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IronMike added a topic in General ForumsCongratulation to 104th_Junior for passing his Carrier Quals!We would like to congratulate
for passing his Carrier Qualification and earning his wings and full membership in the 104th!
He excelled during his entire training with proficiency and patience and showed us his great skills during his Carrier Qualification, while the whole Squadron was watching.
We are very proud of you Junior, you have earned it very much and we hope that you continue to feel at home with us and enjoy it every bit!
HONOR. EXCELLENCE. INTEGRITY.
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IronMike added a topic in General ForumsName Calling / Abusive ChatApparently dear Friends,
it has become some kind of attitude on the server that name calling in the chat is ok. Let me tell you, as firmly as I can:
It is not!
The older admins haven't been flying much lately on the server, but we will order every admin now to
ban everyone for abusive name calling / chat for 3 days - no exceptions.
The DCS Community is a very mature community, and we have always seperated ourselves from other gaming communities because of that.
We don't mind friends joking with each other, but accusations and abusive chat in any kind or form have no place here. Even if you get teamkilled, even if you think that the other guy behaved like a complete a-hole, set an example, be smarter, because if he is abusing you, he will get banned, and you will keep enjoying flying on our server. Even if no admin is present at that time, tell us about it, make a screenshot, and we will deal with it as soon as we are back online.
We like to swear, too, we always did, but there is a place for everything and the context and the tone make the music, I can't stress that enough. If you just go by ordinary manners and logic, I am sure you will find no doubt in that.
We know also that most of you don't mean harm, that it is a competitive environment - all that is fine, but all that competitiveness can exist without abusive name calling and chat, too. Like I said, we're not stupid and we won't now ban right and left if someone uses a foul word, but like I said, I think you all understand what I mean.
That being said, we also like to thank most of you who excell at brilliant and friendly behaviour on our server and in the community time and time again, for your patience that you show newer guys, for your attention towards each other and your preparedness to help so generosly as most of you do. We couldn't be luckier with any other community and we are very grateful for that!
Thank you all, again, and S!
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