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Found 7 results

  1. The 104th usually opens its recruitment 2 times a year - but that is not a given. It differs according to our needs and capabilities. So, how do you know that the recruitment is open, and when it is open how do you apply step by step? We will announce the recruitment on fbook, our forums and ED forums, to let you know. Additionally you can check with this thread: Right now it says 104th Recruitment "CLOSED" - because it is closed. When recruitment is open, the thread will be renamed to 104th Recruitment "OPEN". How to apply, step by step: 1. Once labeled as "OPEN" the topic will be unlocked and you can post your application in the thread linked above and follow the first example post while doing so. (Read up on your requirements in this section of the forum) 2. Wait, until you will be approached by us. Among all applicants we will choose a certain desired number of appilcants who we see fit for entry into the training program. Normally we pick 2 out of all applicants. 3. After you have been selected you will be able to make an attempt to pass your UPTs or Undergraduate Pilot Training. (Read up on your requirements in the section Recruitment, subsection UPT of this forum) Note: You can always try them out of course, they are public, but we will NOT REVIEW YOUR UPTs UNLESS WE INVITED YOU TO SUBMIT THEM - without exceptions. 4. After you have passed the UPTs the Senior Flight Instructor will decide together with 104th Command wether you will be admitted into the Cadets or not. PLEASE NOTE: Passing the UPTs is a pre-requesite to be admitted into the 104th Cadets. However, admittance will be decided by a Senior Flight Instructor together with 104th command. Passing the UPTs does not guarantee admittance to extraordinary membership. Passing the fighter training school does not guarantee admittance to ordinary membership. Both extraordinary and ordinary membership can be rejected and/or revoked by 104th Command at any given time without further explanation.
  2. Important: The minimum requirements and recommendations listed below are pointed towards the training of a 104th Cadet and in no way wathsoever represent any general form of recommendation of the 104th PHOENIX VFBS regarding certain flight gear or simulation software - apart from DCS - or any third party developer content. We do not favour specific manufacturers or developers. The requirements/ recommendations below are there to facilitate your training. So, what is required that an applicant must have in order to become a 104th Cadet? Let's separate software and hardware first. We need you to have certain modules and software, so that you can participate in the training per se (and the modules/ aircraft used) and later on in the daily squadron life. And in order to achieve certain standards that we demand from you, you have to possess a minimum of flight gear and hardware, because precision is key. But don't panic, if you run on a budget, there are some cheap and good solutions that we can recommend. In any case our cadets should treat flying in DCS as a hobby, at least we hope they do. In that case, and if you can afford it, we recommend that you go for the good stuff right away, because you will sooner or later do it anyway, and you can save the money for the entry stick. At the end I will add a list of the main sticks around, forgive me if I have left out some. (Note: keys for modules bought on steam will work with your standalone version from www.digitalcombatsimulator.com - but keys bought on the homepage won't work with steam. Personally I recommend to always have the standalone version and both stable and beta [or alpha] installed, but steam or no steam is up to you, if you can make the trainings, events, etc. Make sure you watch out for the sales.) ********** 1. REQUIREMENTS (OBLIGATORY!): 1.a Software: Obviously you need DCS World, but more specific: - DCS World openbeta 1.5 (Caucasus Map) [http://www.digitalcombatsimulator.com/en/downloads/world/stable/] - DCS World openalpha 2.0 [http://www.digitalcombatsimulator.com/en/downloads/world/alpha/] and to be able to fly some aircraft and participate in the 104th you need these modules: - Nevada Test and Training Range (module: map) [http://www.digitalcombatsimulator.com/en/shop/terrains/nttr_terrain/] - Flaming Cliffs 3 (module: a/c) [http://www.digitalcombatsimulator.com/en/shop/modules/dcs_flaming_cliffs_3/] - L-39 Albatros (module: a/c) [http://www.digitalcombatsimulator.com/en/shop/modules/albatros/] and - Tacview: In order to analyse your flights with your instructor, you will also need Tacview: http://tacview.strasoftware.com/download/latest/en/ Before you ask: Su25a, F-15C and Su-27 as standalone modules seperately do NOT suffice. The L-39 Albatros is a new prerequisite as the formation training in its entire duration is held in the L-39 with live backseat instructions. But trust us, it is worth every penny! Please also expect that the Heatblur F-14 Tomcat and the DCS: F-18 will become part of obligatory modules in the future. 1.b PC Hardware: Unfortunately, as good as you can afford it. The minimum requirements for DCS are too low in our opinion, so aim above - as high as you can. If however you are fine with the minimum requirements for DCS and it doesn't affect your flight, we shall ask nor more from you. Pls note that DCS does not support SLI. 1.c Flight Gear: If you take flying sims seriously, sooner or later you WILL end up with a HOTAS. But let me say this loud and clear: IT IS NOT A MUST. However, a Joystick and an equivalent to a Throttle that is precise enough, are obligatory! Let me put it like this: if your flight gear let's you pass the UPTs excellently (we expect no less!), then it is good enough. If it causes you struggle in your attempts, then it is not good enough. After all, the feeling between your hand and your stick (spare me the jokes) is essential. It is your muscle memory and the stick's ability to transform it into precise inputs what makes you "a good stick". And being a good stick, is what makes you a good fighter. But once again, let me emphasize, that there are very affordable good sticks, our own pilots have proven it often enough. And a prefab HOTAS is not a must - although WE DO HIGHLY RECOMMEND IT! And I will list some recommendations (and reasons) below. ********** ********** 2. RECOMMENDATIONS (OPTIONAL!): 2.a Software: Generally of course we recommend all the modules, each and every single aircraft has its brilliant aspects and surprising and satisfying moments. But if you don't have them all yet, or maybe none apart from FC3, and you'd like to get more, think about what we are doing in the 104th mostly, and why you'd like to be here. Exactly. So, I recommend you start with these two, apart from the requirements above. And when you go shopping, remind yourself that during your training you won't have much time for these modules. We want you to concentrate on your F-15C training: - A-10C Warthog http://www.digitalcombatsimulator.com/en/shop/modules/dcs_a10c_warthog/ - Ka-50 Blackshark 2 http://www.digitalcombatsimulator.com/en/shop/modules/dcs_black_shark_2/ Rest assured with time you will know your preferences better, and select accordingly. But these two fall well into the kind of warfare that the 104th likes to simulate. Additionally you might want to consider the UH-1H Huey for support roles. But again, remember: we will predominantly need you in the F-15 and later F-18 / F-14. We're fighter jocks. We bomb to relax. 2.b Headtracking: - track IR 5: It is great if you have it, but once again, YOU DO NOT NEED IT. Many ppl will say you do, however the Ace of Aces, 104th_Maverick himself, has never used it. If you can cope, it is up to you. But if you can get it, do it! It will improve your experience dramatically. Leave it if you have specific problems with your neck/ spine. https://www.naturalpoint.com/trackir/ - FreeTrack: is a cheap alternative to track IR, but will require some effort from your side. You will mainly have to build your LED clip and will spend a bit more time setting everything up, but it is a good solution that doesn't differ much to track IR. You could also acquire the track IR pro clip (just the clip) and use it with FreeTrack. http://www.free-track.net/english/ - EDTracker: is a new and cheap, as well as 100% relyably and easy working solution. You get it for only 45 £ - and doesn't need any camera, it is a simple small box that you fix to your headset. It is not affected by sun, light, glasses or whatsoever, it works well with varifocal lenses, too. There is one downside to it: it is only 3 DOF (!), with the opentrack software however you can add roll to it. Which makes it effectivly 4 DOF only. As an entry headtreacker, I think it is still a valid recommendation though. http://www.edtracker.co.uk/ - used track IR 4 on ebay: same as track IR 5, only slightly less precise (and that is in a very unnoticeable margin). You should be able to find used ones for about 90$ on ebay. IMHO that is probably the best solution, if you don't want to spend the money for a new track IR 5. AS THINGS HAVE CHANGED I DO RECOMMEND A VR SOLUTION, AS FOR NOW THAT WOULD BE THE OCCULUS RIFT. PLEASE NOTE THAT WHILE IT IS AN AWESOME EXPERIENCE, IT IS STILL WIP AND YOU SHOULD TRY BEFORE YOU BUY! 2.b.a Low End Flight Gear: Again and again I see ppl who post on forums and facebook, that you need a HOTAS to become really good. They are the so-called "hardcore simmers", who don't understand that pushing a button is still pushing a button, no matter if it is a metal switch or a plastic key on your keyboard. Skill comes from experience and the ability to follow through with your workflow. But above everything else, skill comes from an increased SA, or Situational Awareness. Now, if flying with a stick that has a little throttle slider on it and the keyboard next to it let's you do your inputs in the required moment in the required order at the required parameters, then there is NOTHING wrong with this set up. Most important is your stick. Over the time your input will become more precise, because your muscle memory will become more complex. And the stick should be able to transform that into precise inputs ingame. And IMHO there is one stick above all that has the best price-value to offer: - Logitech Extreme 3d Pro. It is good and precise enough to handle air to air refuelings, the throttle is mini and makes refueling difficult (but possible with disconnects), it has a very nice feel to the palm and is sturdy enough to feel like pulling weight. 12 Buttons, 8way hat switch and throttle-slider. And it costs around 50 $ only. You will get no better stick for the price, and it is this stick, that has been on rank 1 in DCS air to air for the past 6 years. It is also a twist stick, so you need no rudder pedals. - X-52(pro or not) Throttle used on Ebay (or elsewhere). It is a great combination, if you run on a budget (and there is no shame in that), to run the Logitech Extreme 3d Pro together with a used X-52 or X-52pro throttle. Ask around, a lot of guys have them lying around and would probably give them away for shipping costs. DCS recognizes both seperately and you'll have nothing less than a HOTAS for the best budget you can get. If low end price range is yours, this is the ultimate set up for you. Avoid those semi-hotas solutions like the Thrustmaster T-Flight Hotas. They are great for arcade flying or space sims, etc., but come at the cost of precision. 2.b.b Mid Range Flight Gear: I'll make it short. You want a hotas, but you don't want to spend quite as much. And yes, of course, having a hotas improves your experience and facilitates workflow, plus it feels and looks cool (in most cases). And yes, you should by a hotas. If you think you'll always settle rather in the mid range, there are some very decent sticks, I will list them from lower to higher price. But if you plan to get a high end stick at some point and rather sooner than later, you should skip this segment, start with the solution listed under low end above and then settle for a high end hotas. - Saitek X-52: Around 120$, it's a classic, very nice for chopper flying, you might find it too soft on the spring though, if you like to pull hard when fighting in jets. Lots of little buttons. No split-throttle (one engine). IMO best low price entry hotas. - Saitek X-52 Pro: Around 200$ (still unfortunately). Much better sensors than the X-52, but you will need teflon grease to get rid of the stiction problems around the shaft. If you get one in good shape that is build pre 2007, it means it is build pre-Madcatz, which is a very good thing, to say the least. - Saitek X-55 Pro: Around 250 $. It is quite ok. If you have small hands the stick and the button and hat positions will be too wide, and it is a bit like a budget Warthog, but not bad at all. Once you grease the shaft it is smooth, it is quite precise and lets you change the spring force yourself. The throttle is suprisingly superb though, very precise, similar to the Warthog, but more inputs, since the switches don't stay, but flip back, which gives them two, instead of one inputs. It is a split throttle and feels nice and has plenty of buttons and switches. Despite the typical Saitek flaws, it is a decent stick. All these three are twist sticks and spare you the use of rudder pedals. If you want rudder pedals in the mid range (there is no low range), I recommend the Saitek Pro Flight Combat Rudder Pedals or Ch Rudder Pedals. The Thrustmaster pedals should be ok, too. 2.b.c High End Flight Gear: - CH Products, Fighter Stick, Throttle and Pedals. Each of the pieces comes seperately and costs around 130 $. Very durable, precise, will work after 10 years like on day one, not very elegant though, mainly very functional and build to last. Can't do anything wrong with that. Stick is an F-16 replica stick, full hotas, no split throttle. - Thrustmaster Warthog. Of course, what else, the mother of joysticks today. Around 350 $. Yes, it is good. Yes you do want it. And no, there is nothing wrong with going for the Warthog right away, if you can get it. Let's be clear on one thing: if you apply to the 104th, we expect that you are clear enough on the matter that flying DCS is a hobby rather than a fancy that will pass. In most cases it is a life or at least years long hobby. So if you know that for yourself and you can afford or save up to it, there is no point in spending money for less quality stuff, although CH has the better quality when it comes to the build and endurance itself, at least so they say. It has a spilt throttle but no twiststick, so you'll need pedals with it. - MFG Crosswind Rudder Pedals. Around 300 € plus shipping. The best rudder pedals you can get for private simulation. Nothing tops them, you order and they are handbuild for you. You'll wait at least 2 months after your order. - SLAW Device Rudder Pedals. Around 500 € plus shipping. The even more best rudder pedals you can get for private simulation. The cherry on top of the cream. It tops the crosswinds, and nothing tops them already, so you can catch my drift (in yaw and awe). You will wait 2 to 4 months. ----- Again, these recommendations come from lots of experience in relevance to our squadron. Low End, Mid Range or High End - IT DOES NOT MATTER IF IT DOES THE JOB! So if you're not an applicant or cadet and read this out of curiousity, our arguements are referring to our training and are not meant for the casual pilot. If it helps, I'm glad, but rest assured we don't care if we didn't mention your favourite stick. Sry about that. These sticks are the most common and (still) present sticks to date. In any case if an applicant is about to buy flight gear, the choice should in no way be made solely on the grounds of our recommendations. Google, read reviews, ask around and consider that you need the right tool for the right job. For any kind of purchase, software or hardware, the applicant or cadet is responsible for himself and the squadron will not be hold accountable. ********** IMPORTANT NOTE: IN ORDER TO APPLY TO THE 104th YOU DO NOT NEED ANYTHING EXCEPT DCS 1.5 AND FLAMING CLIFFS 3. YOU CAN PURCHASE THE REST AFTER YOU PASSED THE UPTs, IF (!) YOU GET ACCEPTED. BUT YOUR TRAINING WILL NOT START UNTIL YOU MEET ALL REQUIREMENTS. HOWEVER YOU ARE EXPECTED TO START WITH YOUR TRAINING AS SOON AS POSSIBLE. Note. All DCS standalone products (modules, campaigns, terrains) should be installed via DCS World ingame Module Manager only.
  3. 104th Recruitment "CLOSED"

    This thread is marked as "CLOSED" ****************************************** THE 104th IS NOT RECRUITING AT THE MOMENT! IF YOU ARE STILL INTERESTED FOR THE NEXT ROUND, PLEASE APPROACH: 104th_IronMike on Teamspeak. ****************************************** In case this thread is marked "OPEN" please post your application as a reply following the example: Name: Smart E. Xample (Callsign: "Smartman") Age: 29 Time Flying in DCS: Approximately 1 year Preferred Aircraft: Parachute Reason for applying: Growing up it was my dream to become a fighter pilot in the US Navy. Earlier this year I learned of DCS while playing BF4 and the rest has been history. I love being able to use DCS as an outlet to satisfy my dream of becoming a great fighter pilot. By nature I am a perfectionist with a strong desire to be the best in anything I do. As a result of this personality trait, I am very willing to work hard to achieve that greatness. Over the last 5 months, with the guidance/coaching of more experience pilots in the 104th TS, I feel I have made many positive strides in improving as a virtual pilot. Still, I know I have much to learn and improve on. While I am proud of the initial progress I have made, I realize that those who become great were often guided and mentored by those that were great before them. That is where the 104th comes in, and I am excited that there is an even greater opportunity to achieve a steep learning curve within the 104th VFBS. I believe that having the opportunity to learn from, and fly as a team with, the members of the 104th is the optimal next step for me. My early track record of showing an ability to learn quickly and fly as part of a team make me confident that I have established the early foundational skills necessary to generate positive impact within the existing 104th family. All of these things make me confident that I would be a wise investment for the 104th. But - hold on a second... BEFORE APPLYING - please take a moment and read the following threads CAREFULLY (it's not optional, it's a PREREQUESITE and if we notice - and we will - that you didn't read them upfront, we will decline your application straight away): How to join the 104th: Software and Hardware requirements: How to apply steb by step: Undergraduate Pilot Training: UPTs - Track file location and Dos and Don'ts: Thank you for your interest and application! S! POST YOUR APPLICATION IN THIS THREAD ONLY AS A REPLY PLEASE!
  4. To successfully submit your UPTs you will have to know a couple of things (apart from what is stated in the UPT thread here:) All UPTs have to be flown in Multiplayer, where you will host your own server for yourself. To do so open up your Multiplayer GUI, select "New Server", select the mission and click "start", then select your aircraft as client, then spawn in, when ready unpause the gameAll UPTs start with unpausing the gameYour track files are located in c:\username\savedgames\DCS (or DCSopenbeta)\Tracks\MultiplayerDo NOT use external views or pause the game while flyingClearly show us at what you look (for example zooming with your track IR on the flaps indicator when you retract your flaps)When reviewing your tracks prior submitting, make a backup first, do not use view inputs, as this will corrupt your view cues in your trackReview your UPTs prior submitting and make sure you have followed the workflow 100% TO THE LETTER!Ask your flight instructor (104th_IronMike, 104th_Knight or 104th_Stuge) for help in case you need guidance Failing to adhere to restrictions like speed limit, alititude, bank attitude, etc. or missing steps in the work flow (like retracting your flaps at the exact demanded altitude) will make you fail instantly. The UPTs can only be passed if you meet 100% of the requirements. Therefore make sure you have reviewed them prior submitting. Failing one UPT more than 3 times (no matter which one), will close the door for your application. You will then have to wait until the next recruitment round in order to re-apply, if permitted by the Flight Instructor. In some cases we will reject further re-applications. After posting your application here: when the topic is marked "OPEN" you will have THREE WEEKS from the date of your post to submit your UPTs. So, when you apply, make sure you have time to do the UPTs. Failing to submit them within 3 weeks will close the door for your application. You will then have to wait until the next recruitment round in order to re-apply, if permitted by the Flight Instructor. In some cases we will reject further re-applications. For a single UPT mission it can take up to a week and a minimum of 5-6 repetitions to nail it, no matter how good a pilot you are. Most pilots take significantly more repetitions than that. Espacially real life pilots (with PPL i.e.) should NOT UNDERESTIMATE the difficulty of the UPTs. Remember: Flying in real life and in the sim are two different pairs of shoes! Note: The UPTs are designed to frustrate you. You will have to deal and cope with it more or less on your own and show the right amount of commitment in order to seem worthy of selection to us. All members of the 104th - without exception - have passed their UPTs prior becoming cadets. The reason for this is simple: we need to see, if you are willing to invest the right amount of sweat and virtual blood before we invest a significant amount of time in your training. Once your training starts, frustration might re-appear and disappear along the way, however the training itself is designed much more to make fun and you will progress through your learning curve with enjoyment and pleasure. It will still require a lot of effort from your side though! Do you think you have, what it takes? Then show us and submit your UPTs! S!
  5. WELCOME! HERE YOU WILL GET TO KNOW HOW TO BECOME A MEMBER IN THE 104th PHOENIX VFBS Please read carefully prior applying! The 104th Phoenix Virtual Fighter Bomber Squadron takes its pride in educating and training among the best virtual fighter pilots in DCS since almost 9 years now. Normally, in spring and in autumn, we open our doors for new members to join our ranks. However, please understand that we are very selective, when it comes to recruiting new members. This is not because we want to be an elitist and exclusive group - on the contrary: we like to be inclusive and open as much as possible. However: to maintain our work for the community and to strive for our goal to be among the best, we are looking for a certain type of personality and dedication which facilitates achieving our goals. Honor. Excellence. Integrity. So, what do you need, to join the 104th? Listed below, you will find some requirements to become a 104th Cadet and after completing your training, a fully winged member of the 104th. Why some, and not all? Because we are all close friends and a big family - and if we want you to feel equally at home among our ranks - a certain "gut feeling" from both the applicant's and the squadron's side has to play a role in deciding wether we take or not take you aboard. But, let's start with first things first: What kind of members do we have? We have, basically, two types of members: Ordinary Members and Extraordinary Members. Extraordinary Members are our Cadets who are on probation until they pass their training and are accepted into the squadron. Upon passing their final exam, the Carrier Qualifications, and upon approval by 104th Command, they get their wings granted and become fully winged, or in other words: Ordinary Members. So... WHAT DO WE OFFER? - as a member of the 104th you will be included in all squadron activities from meetings, daily (informal) reunions, trainings, events, etc. - you will be able to influence the course of the squadron by adding your own personality and opinion to the work we do, and how we do it. - you can create your own career: either be an active member, who flies along, or become part of the brass, who defines the squadron's path through his or her own work and dedication. In both cases: be active and enjoy activities! - as a cadet get fully personalized live training with our experienced instructors and become one among the best in the DCS. The training will be fitted to your personal needs - no matter where you stand in DCS and how steep your learning curve will be. We will guide you to the top! - be closer to DCS in general - in the 104th we have 4 Members on the Beta Test Team - who in close coordination with our experience from our dedicated server lay emphasis on improving the Multiplayer side of DCS. - enjoy the 24/7 51 client slot dedicated server as your home base and experience daily online multiplayer air combat at its finest. - get full access to the combined knowledge base of one of the oldest squadrons in DCS - dating all the way back to its beginning and including flight sim experience from members going all the way back to the start of flight sims in general. - be part of an open, friendly, caring and international group with strong ties to all of our members and, of course, friends and community outside of the squadron. - a 100% mature and tolerant environment. - flying, flying in formation as wingman or lead, more flying and even more flying! WHAT WE DO NOT / CANNOT / WILL NOT OFFER: - a tight military style run organization that values a game/sim/hobby above real life. - 100% regularity in all that we do, as all our members have a real life, which we value above all. - an easy way to improve without investing your own effort, sweat and time. - the knowledge to fly a real plane or to replace a PPL or even to handle a military aircraft - because we try to be the best in the sim, not in real life. - a cold wet handshake after completing your training in a real life meeting, because we are an online community WHAT WE REQUIRE FROM APPLICANTS: - we predominantly recruit pilots who are more or less known to us by either: a.) flying approximately a year on our server (and teamspeak!) under the same callsign (so it catches our attention) b.) fly on our server (and teamspeak!) for a while and get our attention by exemplary dedication and/or skill c.) come with recommendation by a 104th fully winged member d.) come with recommandation of another DCS squadron, like ie. 51st Bisons, 44th Vampires and others. - ALL APPLICANTS MUST SUBMIT AND PASS OUR 3 UPTs before becoming a 104th Cadet (find them here:) - you have to post your application (follow the examplary post) in this thread, when the recruitment is marked as "OPEN": - you have to be of 18 years age or older - you have to have a mature and responsible personality (!!!) - you have to show long term dedication for DCS as your hobby (hence we like to see you fly for quite a while on our server and teamspeak) - you have to be serious and 100% sure about STAYING a 104th member long after admittance into membership (we invest a lot of free time in your training and of course want you to stick around for... basically... let's say forever ) - you DO NOT need to be an ace pilot or super experienced or similar - but you should have covered the basics of flight in DCS - much more important than skill is to bring your best commitment and dedication, the will to learn, to work hard and to improve at all times (we never stop learning) - a friendly and tolerant personality - you have to speak English (don't worry if it is not perfect or more or less bad - you should understand us, and we should be able to understand you clearly, that's all. The rest will improve a lot, believe me ) - you have to be willing (and able) to use Teamspeak 3 100% of the time - apart from DCS World 1.5 openbeta you have to at least possess Flaming Cliffs 3 (no matter what other modules you possess) and DCS World 2.0 openalpha including the NTTR Map. WHAT HAPPENS AFTER A SUCCESFUL APPLICATION: - after submitting all 3 UPTs, you may be approved as a 104th Cadet by a Senior Flight Instructor and 104th Command - if you are approved as a 104th Cadet, you become an extraordinary member in the 104th: that means you will be on probation, will have increased duties and less privileges - you will start you training, which includes 1) Formation Training 2) Advanced Tactical Training 3) Weapons Training Air to Air and Air to Ground 4) BFM 5) Instrument Flight and Instrument Landing System Training 6) Air to Air Refueling 7) Carrier Qualification (of course all that fitted to your persona) - if until your Carrier Qualification all went well and you pass it - woohoo - you'll become a fully winged member of the 104th Phoenix VFBS!!! Well, I know, this was quite a bit now. But, take a moment and think of it: We will invest a couple of months of our free time in your training... So... If this was already too much for you to read - do you really think you should apply? If, however, you soaked it up like a dry sponge and are eager to get to know more... well, buddy - you just made the right step into the right direction! Remember this: we are happy about all your applications! But we need a certain amount of commitment, in order to stay commited ourselves. IF YOU REALLY WANT TO BECOME A MEMBER OF THE 104th - IT IS 100% POSSIBLE!! And WE WILL guide you! So, last but not least - it would be our pleasure to welcome you as a 104th Cadet! Fly safe and enjoy, S! PLEASE NOTE: Passing the UPTs is a pre-requesite to be admitted into the 104th Cadets. However, admittance will be decided by a Senior Flight Instructor together with 104th command. Passing the UPTs does not guarantee admittance to extraordinary membership. Passing the fighter training school does not guarantee admittance to ordinary membership. Both extraordinary and ordinary membership can be rejected and/or revoked by 104th Command at any given time without further explanation.
  6. Undergraduate Pilot Training - UPTs

    Welcome to the 104th Undergraduate Pilot Training Academy Cadet! This training course was carefully designed to assess your abilities as a pilot. During the UPT phase of your training you will learn and be evaluated on all the dynamics of flight from ramp start to visual landings. You will also be evaluated on your ability to follow guidelines and procedure. Upon graduating the UPT Academy you will have earned the right to progress to fighter training school. Be sure that your tracks are done as thoroughly as possible! Please review your tracks before submitting. View the sample Video and confirm that your training track resembles what it required. Detail is paramount to your advancement. YOU MUST COMPLETE AND SUBMIT ALL 3 UPT MISSIONS AT THE SAME TIME. UPON PASSING ALL 3 UPT MISSIONS YOU MAY BE ADMITTED INTO THE CADET WING. If you have any questions or need assistance regarding your training contact any of the members listed below: IronMike Maverick Riptide Mustang Submit all tracks as an upload to mediafire/ dropbox etc and pls send the link as a PM to 104th_IronMike. Befor you can submit your UPTs you have to post your application here: *For each mission there is an example video, checklist document and mission. *Closley follow all instructions as laid out by the instructor. *UPTs HAVE TO BE FLOWN IN MULTIPLAYER: more information and dos and don'ts to be read here (read carefully prior attempting your UPTs): *We recommend you do the UPTs in succession, means first UPT1, then UPT2, then UPT3 as they build upon each other. >> Example Video = An audio and visual tutorial that clearly explains how the mission should be flown. >> Checklist Document = A document that the cadet will need to use to follow the proper workflow. >> Mission File = When the cadet is familirized the cadet can then fly the mission and submit the mission track for review ***THE UPTs HAVE BEEN UPDATED TO OPENBETA Version 1.5*** UPT 1 - Ramp Start, Taxi and Take Off: Video - http://www.mediafire.com/watch/fm9yc8ia1za4igz/UPT-1_Ramp_Start-Taxi_Take_Off.wmv Checklist - http://www.mediafire.com/view/xdwbab0ook9xsrw/UPT-1_Ramp_Start_Taxi_TakeOff.pdf Mission File - http://www.mediafire.com/download/a8d5d1o98uwtyi2/UPT-1_Ramp_Start_Taxi_TakeOff_1-5.miz UPT 2 - Visual Landing: Video - http://www.mediafire.com/watch/sx8nbjfnpb6ugcq/UPT-2_Visual_Landing.wmv Checklist - http://www.mediafire.com/view/bpvnyz8ozyb7e1k/UPT-2_Visual_Landing.pdf Mission File - http://www.mediafire.com/download/199oezc2u44z5cl/UPT-2_Visual_Landing_1-5.miz UPT 3 - Take Off and Landing Circuit: Video - http://www.mediafire.com/watch/3sxz85tlc1xlck9/UPT-3_Take-Off_and_Landing_Circut.wmv Checklist - http://www.mediafire.com/download/n5k8ls5hswh5dts/UPT-3_Take-Off_and_Landing_Circut.pdf Mission File - http://www.mediafire.com/download/ueeqa49o2d7c131/UPT-3_Take-Off_and_Landing_Circut_1-5.miz Note: You will both need to view the video and read the checklist for a successful attempt at your UPTs. Download them from the links above. For the video you can use VLC media player. It is free and you can get it here: http://www.videolan.org/vlc/ GOOD LUCK! PLEASE NOTE: Passing the UPTs is a pre-requesite to be admitted into the 104th Cadets. However, admittance will be decided by a Senior Flight Instructor together with 104th command. Passing the UPTs does not guarantee admittance to extraordinary membership. Passing the fighter training school does not guarantee admittance to ordinary membership. Both extraordinary and ordinary membership can be rejected and/or revoked by 104th Command at any given time without further explanation.
  7. Squadron Member List

    ***104th Headquarters*** ---Wing Commanders--- - Chief of Staff, Wing Command and Headquarters, Squadron Owner and Founder, Squadron High Command, General Management, Squadron Spokesman #06 Manawar #59 PoleCat ***104th Command Staff*** ---Squadron Leader--- - Squadron Command, General Management and Organisation, Head of Server Administration, Multiplayer Events, Public Relations, Squadron Spokesman #10 Maverick ---Senior Flight & Tactical Instructor--- - Squadron Command, Head of Instruction and Training, Cadet Management, Flight Roster Management, Server Administration, Squadron Spokesman #23 IronMike ---Chief Technical Officer--- - Squadron Command, Chief Technical Officer, Research and Development, Server Administration 1 x vacant ***104th Instructors*** ---Flight & Tactical Instructor--- - Instruction and Training, Cadet Management, Server Administration #37 Stuge #24 Knight ***104th Technical Team*** ---Technical Officer--- - Technical Officer, Research and Development, Scripting, Mission Building, Server Administration 1 x vacant ***104th Officers*** ---Officers On Duty / Combat Ready--- - Active Flight Officers, Flight Wingmen and Leaders #23 IronMike [CR] #10 Maverick [CR] #15 Spade [CR] #09 Deboman [CR] #14 Presing [CR] #90 Cobra [CR] #34 Blackbird [CR] #51 Crow [CR] #24 Knight [CR] #37 Stuge [CR] #21 Money [CR] #00 Blaze [CR] #00 Junior [CR] ---V.I.P. Honorary Lifetime Members--- - In recognition of their tremendous achievements for the squadron and the community. Thank You! #69 RIPTIDE [NCR] #68 Mustang [CR] #99 Crunch [NCR] #41 MoGas [CR] #42 Moa [NCR] #32 Toadster [NCR] #72 Taipan [NCR] ---Officers Off Duty / Non Combat Ready--- #52 Rock [NCR] #47 Pharaoh [NCR] #27 Shooter [NCR] #88 WildCat [NCR] #07 Ghost [NCR] #22 Nemises [NCR] #28 Aeroscout [NCR] #48 Ross [NCR] #00 Beef [NCR] #13 Airbat [NCR] #65 Saber [NCR] ***104th Recruits*** ---Cadets--- Tiger [NCR] Dozer [NCR] Buckeye [NCR] Fallen [NCR]