AldoUSMC Posted July 9, 2016 Report Share Posted July 9, 2016 Hi Gents of the 104th,Thought I would start a discussion thread on the HTC Vive. A co-worker purchased one and brought it in. I loaded up free DCS World and the SU25T for him so he (and I ; ) ) could see how it looked. As a guy who runs DCS in 3 - 24" screens in 3x1 and occasionally 3x1 over 1 (with Track IR 5 always).... I was wondering how well the HTC Vive VR experience was going to challenge that setup. Boy was I surprized. (no.. I am not affiliated with and do not work for Valve..or anybody associated with the HTC Vive system)What I'm writing about is running DCS World 2 Beta build 1.54.54596 The Open Alpha also loads into VR (Steam VR) automatically but I haven't flown it yet. So the Alpha and Beta loaded directly from ED's site (not beta via Steam) still activates Steam VR and runs DCS World in VR.I laugh at myself because I'd love to post video or pictures to help folks "see" what it looks like ... but you have to have a VR headset on to see it that way... 8 )Now, mind you... the Vive resolution is not 1920 x 1200 nor is it 5760 x 1200... but all of a sudden I was in the cockpit of an SU25T with everything in a completely believable 3D around me. I REALLY wanted to reach out and flip switches, turn nobs, push buttons etc etc with my hands. Taking off and flying... yep... had to fight some vertigo when I was pulling off target and looking back over my shoulder to see BDA. My brain believed I was moving and the rest of me was fighting the confusion of no gravity/pressure or inner ear inputs to match .... I'm not overly sensitive to it so I was able to just be mindful of it and not make myself ill. Incredible experience.The sense of immersion is really something else. I have an immediate sense of spacial awareness with the aircraft that I sometimes don't have looking at DCS in 3x1 even with track IR. I've noticed it to be most prevalent on takeoffs and landings in jets and especially helicopters.... So, yes... last weekend I bought one for myself...My controls are mapped to my X-55 hotas and rudder pedals and that mostly works for me.. having to occasionally peak underneath the HMD or feel around the keyboard to do a key sequence on something I haven't figured out mapping for yet.I'm still figuring out how to use the mouse and HMD effectively as the HMD controls the mouse cursor's position but so far left or right clicking on the mouse isn't reliable... probably some settings I have to configure still. Right clicking (as you might expect) opens up a Windows menu window (that I can't see in the HMD) and I lose control authority/inputs to DCS until I realize it ..and close out the window.I tried using the Vive Controllers once and a big gloved hand appeared floating in the cockpit in front of me with the index finger extended (I was happy it wasn't the middle finger 8P ) I could move the hand around but the finger didn't seem to actuate anything yet (was testing it in the Gazzelle) no matter how I manipulated it or what buttons I pushed.I have a Leap Motion Controller and will be checking that out soon with the new Orion software to see how well that integrates.Back to the resolution.... there is definitely currently some screen door (looks like you are looking through a fine black mesh screen door) looking out the canopy... but your brain adjusts pretty quick and it's not a nuisance. No.. this is NOT DCS World in full HD or 4k.... your 24+" screens will "look" clearer than the Vive's current resolution.Most of the gauges are legible enough to know what the readings are and some are complete clear (running my cockpit in 1024 every frame) .. but like reported on other sites.. letters can be a bit fuzzy and depending upon lighting and the size of a switch.. a bit difficult to spot. If your eyes aren't what they used to be and you drive the same route every day... and you pretty much know what a sign says before you can fully read it crisply... it's kinda like that.Overall my opinion is that the sense of immersion is a game-changer for me much like the first time I loaded Track IR and started flying with it was... or running in 3x1 screens and I'm looking forward to "dialing-in" the graphics as much as the Vive will currently allow. Pulling into a pop and trying to swivel my head to see a target out of the top back of canopy now means I'm craning my neck for real trying to look up and over my shoulder... slipping a helo onto a landing pad "feels" more intuitive and natural to my collective and stick inputs.....pretty wild.There is a tab now in the DCS settings menu for VR. There is a box to tell DCS to automatically recognized VR (box checked) or start in 2D/3D mode (unchecked). So far DCS doesn't like starting in 2D/3D with my Vive plugged in but that's not a big deal since the plug-in is an external box that is accessible.So far I've run initial (short) test flights in the :SU25T, A10A, Gazzelle, Blackshark, Mirage 2000, and enjoyed them all...So these are my somewhat shotgun, initial impressions I wanted to share with the 104th members since I've been around you guys for so long (on and off).Is the Vive right for you? That's an $800+ personal decision for you to make ... and you need to check your system specs to make sure your system can support it. I can only say I don't regret the purchase as a simulation enthusiast.I will end with a few questions in case anyone in the 104th is dabbling in the Vive world in DCS... I'm happy to trade feedback on this thread with anyone who wants to post. I'll post updates as I can manage.1) There is a setting in the VR tab of the Options Menu that allows you to set "Pixels" for the Vive... appears to have a default setting of 1.0 and be adjustable in 0.1 increments between 0.1 and 2.0 .. any idea what this setting does ?2) What is the best way to get the left and right mouse clicks working on operational switches/gauges and dials in the various cockpits.Semper FiAldoUSMC Quote Link to comment Share on other sites More sharing options...
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